Playing to Learn? How to get fun back into education

BRISTOL, UNITED KINGDOM - FEBRUARY 24:  School...Image by Getty Images via @daylife A rich and engaging resource created in Prezi by Maria Andersen (which really models some of the potential of the platform, and adds a certain texture to the ‘message’). You could skip through this presentation, or spend hours exploring the multimedia (look out in particular for the Pirates of the Caribbean / Bloom’s Taxonomy).

The focus is maths, but the relevance is obvious for any discipline, and the age group is adult…but, again, well worth re-visiting what is happening with younger learners.

The description from the site reads: “Playing to Learn? – Children love to learn, but at some point they lose that and become adults that don’t like formal learning. Let’s explore why “play” has gotten such a bad rap and figure out how to get it back in education.”

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About ictenhancedlearningandteaching

I am a director and consultant at Ethos Consultancy NZ (http://www.ethosconsultancynz.com/). I have a keen interest in all aspects of ICT Enhanced Learning and Teaching (ICTELT) where the focus lies on ways of scaffolding and empowering learners. In particular, I am interested in the way that creative, blended approached to Academic Professional Development can create trust, rapport and encourage reflective practice. As such, ICTELT is approached from facilitation, design, evaluation and assessment as opposed to the tools and what they can offer. I am a strong advocate of the potential of Web 2.0 to empower learners from all walks of life and cultures, especially after my experiences working for 6 years in the Middle East. In particular, I am interested how ePortfolios can be used in the VET sector (especially where Literacy and Language challenges are faced), in Recognition of Prior Learning, and in authentic, applied assessment. I have been involved with designing and developing ICTELT approaches and programmes for ten years. Following research informed approaches and design, I apply a qualitative, iterative process to evaluate the effectiveness of interventions, programmes and tools, encouraging learners' voices and input from all stakeholders.
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